using Game;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/**
    游戏状态：Logo（启动游戏）
*/
namespace GameStates
{
    public class GameStateLogo : BaseState<GameApp>
    {
        public override void Enter()
        {
            Debug.Log("GameStateLogo Enter");

            // 模拟启动1秒钟
            // GameApp.Instance.StartCoroutine(StartGame());
        }

        public override void Exit()
        {
            Debug.Log("GameStateLogo Exit");
        }
    }
}